﻿--[[    
    Paranoia Enemy Player Alert
    Copyright (C) 2008 Victor Barrancos
  
    This file is part of Paranoia Enemy Player Alert.

    Paranoia Enemy Player Alert is free software: you can redistribute it 
    and/or modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation, either version 3 of the 
    License, or (at your option) any later version.

    Paranoia Enemy Player Alert is distributed in the hope that it will 
    be useful, but WITHOUT ANY WARRANTY; without even the implied warranty 
    of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
    General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Paranoia Enemy Player Alert.  If not, see 
    <http://www.gnu.org/licenses/>.
]]--

-- Paranoia Enemy Player Alert 1.11
-- deDE localization

-- Diese Übersetzung stammt von rom (EU-Die Arguswacht, Horde) / AmmokK aka ThorasH. Bitte senden Sie Korrekturen an lifetapt@gmail.com.
-- This localization was translated by rom (EU-Die Arguswacht, Horde) and AmmokK (aka Thoras H). Please send corrections to lifetapt@gmail.com

--Please note that the word Paranoia should not be translated anywhere it appears.
--Enemy Player Alert may be translated, although I don't think it's really important.

if GetLocale() == "deDE" then

PARANOIA_SHORTNAME  = "Paranoia"
PARANOIA_LONGNAME   = "Paranoia Enemy Player Alert"


-- ==========Slash commands==========
-- These are the slash commands that will be registered.
PARANOIA_SLASH1     = "/paranoia"
PARANOIA_SLASH2     = "/para"     --works the same as /paranoia, just shorter
PARANOIA_SLACONFIG  = "konfig"    --/paranoia config
PARANOIA_SLAENABLE  = "an"    --/paranoia enable
PARANOIA_SLADISABLE = "aus"   --/paranoia disable
PARANOIA_SLADEBUG   = "debug"     --/paranoia debug
--"debug" should not be translated, because if a user has a problem
--and asks me about it, I'm going to tell them to type /paranoia debug.


-- ==========Prompt box text==========
-- These are the messageboxes that appear when reseting or installing Paranoia.
PARANOIA_RELOADPROMPTTEXT   = "Paranoia: Diese Aktion wird die Benutzeroberfläche neu laden. Möchten Sie fortfahren?"
PARANOIA_DEFAULTPROMPTTEXT  = "Paranoia: Diese Aktion wird alle Einstellungen löschen und die Benutzeroberfläche neu laden. Möchten Sie fortfahren? "
PARANOIA_FIRSTRUNPROMPTTEXT = "Vielen Dank für das Herunterladen von Paranoia! Das AddOn ist derzeit versteckt, weil Sie sich in %s befinden. Möchten Sie das Optionen-Fenster öffnen?" --zone name


-- ==========Miscellaneous text==========
-- Miscellaneous text used in various places throughout the addon.
PARANOIA_LOCALDEFCHAN = "LokaleVerteidigung"
--This is the name of the LocalDefense channel, where the "Orgrimmar is under attack!" messages appear.
--The LocalDefense channel is always (in enUS) "LocalDefense - Current Zone". We need only the first part, "LocalDefense".
--It must be EXACTLY how it appears in-game, with exact capitalization too, otherwise Paranoia won't detect the LocalDefense channel.
--For example, in French, we'd use: "DéfenseLocale"
PARANOIA_NODETECTL1   = "Kein %s-" -- faction name
PARANOIA_NODETECTL2   = "Spieler geortet"
--PARANOIA_NODETECTL1 and PARANOIA_NODETECTL2 are two separate lines.
--This shows up when Paranoia hasn't detected anyone nearby. Shows up as:
--No Alliance
--players detected.
--Please note that the faction name doesn't have to be in the first line. You can also do
--There are no
--Alliance nearby.
PARANOIA_DEFAULTMSG   = "%f Spieler identifiziert: %n (Lvl %l %c) - Zuletzt gesehen in der Nähe von %z (%x,%y)"
--This appears as "Alliance Player Detected: Playername (Lvl 70 Warrior) - Last seen near Thrallmar (12,12)"
--                 %f(action)                %n              %l %c                        %z         %x %y 
--The user can change this message, but what is listed above is the DEFAULT message, so it should be helpful
--and include all variables.
PARANOIA_MMTOOLTIP   = "Links-Klick: Paranoia An-/Ausschalten\nRechts-Klick: Optionen-Fenster öffnen\nKlicken und ziehen: Position dieses Buttons ändern"


-- ==========Interface Options Tab Names==========
PARANOIA_TABGENERAL       = "Allgemein"
PARANOIA_TABAPPEARANCE    = "Aussehen"
PARANOIA_TABALERTPOPUP    = "Popup-Warnungen"
PARANOIA_TABANNOUNCE      = "Nachrichten"
PARANOIA_TABCOMM          = "Synchronisation"


-- ==========Chat messages==========
PARANOIA_CHATFIRSTRUNHIDDEN   = "Paranoia ist deaktiviert, weil Sie sich in der Zone %s befinden. Dies ist ein geschütztes Gebiet, ein Schlachtfeld, eine Arena oder eine Free-for-all-Zone. Geben Sie /paranoia konfiguration ein um die Optionen zu öffnen." --zone name
PARANOIA_CHATFIRSTRUN         = "Klicken und ziehen Sie das Fenster, um es zu bewegen. Um die Optionen zu öffnen klicken Sie das Fenster mit der Rechten Maustaste an, oder geben Sie /paranoia konfiguration im Chat ein."
--remember, the chat command might not be /paranoia config.
PARANOIA_CHATPARALOADED       = "Paranoia Enemy Player Alert v%s von %s geladen.\nGeben Sie /paranoia oder /para für eine Befehlsliste ein."
--%s = Lifetapt in purple letters. Appears as Lifetapt's Paranoia Enemy Player Alert
PARANOIA_CHATLOCALIZEDBY      = "Diese Übersetzung stammt von rom (EU-Die Arguswacht, Horde) / AmmokK aka ThorasH. Bitte senden Sie Korrekturen an lifetapt@gmail.com."
-- This message appears right after CHATPARALOADED when the user is using a non-english localization file.
-- Place your name and the language you are translating to here (if you want, or you can leave it blank and Paranoia will skip the message).
PARANOIA_CHATTARGETDISABLED   = "Das Targeting-System ist deaktiviert solange Sie sich im Kampf befinden."
PARANOIA_CHATENABLED          = "Paranoia wurde aktiviert."
PARANOIA_CHATDISABLED         = "Paranoia wurde deaktiviert."
PARANOIA_CHATDEBUGENABLED     = "Debuggen wurde aktiviert." 
PARANOIA_CHATDEBUGDISABLED    = "Debuggen wurde deaktiviert."
PARANOIA_CHATSLASHLIST        = "Liste aller Befehle"
-- Slash commands need to match the ones listed above in the slash commands section.
PARANOIA_CHATSLASHLISTCONFIG  = "/paranoia konfig|r\nÖffnet das Paranoia Optionen-Fenster." 
PARANOIA_CHATSLASHLISTENABLE  = "/paranoia an|r\nAktiviert das Paranoia Addon." 
PARANOIA_CHATSLASHLISTDISABLE = "/paranoia aus|r\nDeaktiviert das Paranoia Addon" 
PARANOIA_CHATSLASHLISTDEBUG   = "/paranoia debug|r\nAktiviert den Debug-Modus (kann zu heftigem Chat-Fenster-Spam führen)." 
PARANOIA_CHATSLASHLISTDEBUGL  = "/paranoia debuglist|r\nZeigt eine Liste von Debug-Befehlen." 
PARANOIA_CHATIGNORED          = "%s wird für drei Stunden (bzw. bis zum nächsten Login) ignoriert."
-- player name
PARANOIA_CHATTESTANNOUNCE     = "So wird Ihre benutzerdefinierte Nachricht aussehen. (Diese Nachricht wurde nicht gesendet)"
PARANOIA_CHATFAKEANNOUNCE     = "[%s] sagt: [Paranoia] %s"
-- player name, custom message
-- Appears as "[Jimmy] says: [Paranoia] Hostile player detected! blah blah blah"
PARANOIA_CHATINSTANCE         = "Paranoia wurde deaktiviert weil Sie sich in einer Instanz befinden."
PARANOIA_CHATUNRECOGNIZED     = "Unbekannter Befehl. [%s]\nGeben Sie /paranoia oder /para ein um eine Befehlsliste zu erhalten."

-- ==========Alert Popup Message==========
PARANOIA_ALERTNOCLASS     = "%s Spieler entdeckt! (%s)" 
-- faction, player name  "Alliance player detected! (Pally)"
PARANOIA_ALERTCLASSKNOWN  = "%s %s entdeckt! (%s)" 
-- faction, class, player name  "Alliance Paladin detected! (Pally)"
PARANOIA_GUILDALERTNOCLASS       = "%s (Gilde) identifiziert einen Gegner! (%s, %i,%i)" 
-- guild member name, hostile player name, coords
PARANOIA_GUILDALERTCLASS         = "%s (Gilde) identifiziert einen gegnerischen %s! (%s, %i,%i)" 
-- guild member name, class, hostile player name, coords
PARANOIA_PARTYALERTNOCLASS       = "%s (Gruppe) identifiziert einen Gegner! (%s, %i,%i)" 
-- party memeber name, hostile player name, coords
PARANOIA_PARTYALERTCLASS         = "%s (Gruppe) identifiziert einen gegnerischen %s! (%s, %i,%i)" 
-- party memeber name, class, hostile player name, coords
PARANOIA_ALERTMOVEABLE    = "Klicken und ziehen Sie dieses Fenster, um es zu bewegen."
PARANOIA_ALERTTEST        = "%s Spieler entdeckt! (Testspieler)"
-- faction. Replace Testplayer with an equivalent if possible.


-- ==========Classes==========
--For the SHORT version of a class name, use the first four letters.

PARANOIA_DRUID_SHORT              = "Drui"
PARANOIA_HUNTER_SHORT             = "Jäge"
PARANOIA_ROGUE_SHORT              = "Schu"
PARANOIA_PRIEST_SHORT             = "Prie"
PARANOIA_PALADIN_SHORT            = "Pala"
PARANOIA_SHAMAN_SHORT             = "Scha"
PARANOIA_MAGE_SHORT               = "Magi"
PARANOIA_WARRIOR_SHORT            = "Krie"
PARANOIA_WARLOCK_SHORT            = "Hexe"
PARANOIA_DEATHKNIGHT              = "Tode"

--Use the male versions of classnames for languages that distinguish between genders.
PARANOIA_DRUID                    = "Druide"
PARANOIA_HUNTER                   = "Jäger"
PARANOIA_ROGUE                    = "Schurke"
PARANOIA_PRIEST                   = "Priester"
PARANOIA_PALADIN                  = "Paladin"
PARANOIA_SHAMAN                   = "Schamane"
PARANOIA_MAGE                     = "Magier"
PARANOIA_WARRIOR                  = "Krieger"
PARANOIA_WARLOCK                  = "Hexenmeister"
PARANOIA_DEATHKNIGHT              = "Todesritter"

-- ==========Announcement Dropdown==========
--Use the same color codes.
PARANOIA_ANNOUNCESAY        = "Warnungen senden an /say"
PARANOIA_ANNOUNCEYELL       = "Warnungen senden an |cFFFF3F3F/schreien|r"
PARANOIA_ANNOUNCEPARTY      = "Warnungen senden an |cFFAAAAFF/gruppe|r"
PARANOIA_ANNOUNCERAID       = "Warnungen senden an |cFFFF7F00/schlachtzug|r"
PARANOIA_ANNOUNCEGUILD      = "Warnungen senden an |cFF3FFF3F/gilde|r"
PARANOIA_ANNOUNCEBG         = "Warnungen senden an |cFFFF7F00/schlachtfeld|r"
PARANOIA_ANNOUNCELOCALDEF   = "Warnungen senden an |cFFFFD1BF/%i (LokaleVerteidigung)|r"
-- channel number, appears as:
-- "Announce to /3 (LocalDefense)"
PARANOIA_ANNOUNCEIGNORE     = "%s während dieser Session ignorieren"
-- player name
PARANOIA_ANNOUNCECONFIG     = "Öffne Paranoia Optionen"


-- ====================Paranoia Options====================

PARANOIA_RESETPOSITIONS               = "Fenster-Positionen wiederherstellen"
-- resets the positions of windows
PARANOIA_TESTBUTTON                   = "Test"
-- tests either the custom message or the alert popup

-- ==========Paranoia General Tab==========
PARANOIA_GENERAL_ENABLE              = "Aktiviere Paranoia"
PARANOIA_GENERAL_ENABLESOUND         = "Aktiviere Warnton"
PARANOIA_GENERAL_DISABLEBG           = "Inaktiv in Schlachtfelder"
PARANOIA_GENERAL_DISABLEARENA        = "Inaktiv in Arenas"
PARANOIA_GENERAL_DISABLESANCT        = "Inaktiv in geschützen Gebieten (z.B. Shattrath)"
PARANOIA_GENERAL_DISABLEFFA          = "Inaktiv in Free-for-all-Zonen"
PARANOIA_GENERAL_HIDELIST            = "Verstecke Gegner-Liste (Addon bleibt aktiv)"
PARANOIA_GENERAL_LOCKLIST            = "Paranoia-Fenster sperren"

-- sliders have three strings, the title, the highest value, and the lowest value

PARANOIA_GENERALSLI_LISTTIMEOUT       = "Gegner-Liste Timeout (%i Sekunden)"
-- number of seconds
PARANOIA_GENERALSLI_LISTTIMEOUTHIGH   = "300 (5 Minuten)"
PARANOIA_GENERALSLI_LISTTIMEOUTLOW    = "10 Sekunden"

PARANOIA_GENERALSLI_WARNTIMEOUT       = "Warnungs-Timeout (%i Sekunden)"
-- number of seconds
PARANOIA_GENERALSLI_WARNTIMEOUTHIGH   = "300 (5 Minuten)"
PARANOIA_GENERALSLI_WARNTIMEOUTLOW    = "10 Sekunden"

-- ==========Paranoia Alert Popup Tab==========
PARANOIA_ALERTPOP_ENABLE                  = "Aktiviere Popup-Warnungen"

PARANOIA_ALERTPOPSLI_FADE                 = "Ausblendungsdauer (%.1f Sekunden)"
-- number of seconds, appears as "Fade Duration (3.5 seconds)"
PARANOIA_ALERTPOPSLI_FADEHIGH             = "6 (lang)"
PARANOIA_ALERTPOPSLI_FADELOW              = "0 (sofort)"

PARANOIA_ALERTPOPSLI_DISP                 = "Anzeigedauer (%.1f Sekunden)"
-- number of seconds
PARANOIA_ALERTPOPSLI_DISPHIGH             = "6 (lang)"
PARANOIA_ALERTPOPSLI_DISPLOW              = "0.5 (sehr kurz)"

PARANOIA_ALERTPOPSLI_ALPHA                 = "Texttransparenz (%.0f prozent)"
-- percent
PARANOIA_ALERTPOPSLI_ALPHAHIGH             = "100%"
PARANOIA_ALERTPOPSLI_ALPHALOW              = "20%"


-- =========Paranoia Appearance Tab==========
PARANOIA_APPEARANCE_FADEOUT               = "Gegner langsam ausblenden lassen"
PARANOIA_APPEARANCE_MINIMAPBUTTON         = "Verberge Minimap-Button"

PARANOIA_APPEARANCESLI_BOPACITY           = "Rand-Transparenz (%.0f prozent)"
-- percentage, appears as "Border Opacity (50%)"
PARANOIA_APPEARANCESLI_BOPACITYHIGH       = "100%"
PARANOIA_APPEARANCESLI_BOPACITYLOW        = "0%"

PARANOIA_APPEARANCESLI_POPACITY           = "Listen-Transparenz (%.0f prozent)"
-- percentage, appears as "Panel Opacity (50%)"
PARANOIA_APPEARANCESLI_POPACITYHIGH       = "100%"
PARANOIA_APPEARANCESLI_POPACITYLOW        = "20%"

PARANOIA_APPEARANCESLI_MAXHOSTILE         = "Maximale Anzahl der Gegner (%i Gegner)"
-- maximum number of hostiles to show
PARANOIA_APPEARANCESLI_MAXHOSTILEHIGH     = "15 Gegner"
PARANOIA_APPEARANCESLI_MAXHOSTILELOW      = "4 Gegner"

PARANOIA_APPEARANCESLI_SCALE         = "Liste skalieren (%.0f prozent)"
-- maximum number of hostiles to show
PARANOIA_APPEARANCESLI_SCALEHIGH     = "180%"
PARANOIA_APPEARANCESLI_SCALELOW      = "60%"


-- =========Paranoia Announce Tab==========
PARANOIA_ANNOUNCE_HEADER                  = "|cFFFFFFFFTippen Sie Ihre Nachricht in das unten stehende Feld ein.|r"
--This is the header, it appears in White.
PARANOIA_ANNOUNCE_HITENTER                = "Drücken Sie die Eingabetaste, um die Mitteilung speichern."

--This is a multiline message explaining to the user how to use formating.
--The %x variables will not actually be changed, they will be displayed to the user.
--For example:
--"%l -- Replaced with the enemy's level."
--Please note that the interface options frame isn't very wide, so these messages must be fairly short,
--while also helpful.
PARANOIA_ANNOUNCE_PATTERNHELP1            = "|cFFFFFFFFSie können die folgenden Variablen verwenden:|r"
--This is the header, it appears in White.
PARANOIA_ANNOUNCE_PATTERNHELP2            = "%f - die feindliche Fraktion"
PARANOIA_ANNOUNCE_PATTERNHELP3            = "%n - der Name des Gegners"
PARANOIA_ANNOUNCE_PATTERNHELP4            = "%l - das Level des Gegners"
PARANOIA_ANNOUNCE_PATTERNHELP5            = "%c - die Klasse des Gegners"
PARANOIA_ANNOUNCE_PATTERNHELP6            = "%z - die zuletzt erkannte Zone des Gegners"
PARANOIA_ANNOUNCE_PATTERNHELP7            = "%x und %y - die zuletzt erkannten Koords des Gegners"
PARANOIA_ANNOUNCE_PATTERNHELP8            = " "
-- PATTERNHELP8 is an extra line in case one line is too long and needs to be split into two lines.
-- PATTERNHELP1 is the header, and therefore CANNOT be split into two lines.
PARANOIA_ANNOUNCE_TESTNAME                = "Billy"
-- This is the name used for the test message (they'll appear as a Mage, i.e. Jimmy the Mage). 
-- It can be changed to a common name in a different language.

-- =========Paranoia Communication Tab==========
PARANOIA_COMM_ENABLECOMM            = "Synchronisation aktivieren"
PARANOIA_COMM_GROUPWARN             = "Warnen, wenn jemand in meiner Gruppe\n einen Gegner entdeckt"
PARANOIA_COMM_GUILDWARN             = "Warnen, wenn jemand in meiner Gilde\n (in der Nähe) einen Gegner entdeckt"

end